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Edward Strazd profile photo

I'm a gamer with a passion for making sure others enjoy games as much as I do because great games are shaped alongside the communities that love them. Through my experience as a Journalist and Community Manager, I have gained insights into player needs and expectations. I know what players value, and I apply a user-centred mindset across journalism, PR, marketing, community management, social media, SEO, and more to help make games better.

Interests

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Destiny 2 gameplay

Many of my interests are centered around video games, but in different ways. Gaming is not only a fun pastime but also offers a player perspective on the industry, individual products, or companies behind them.​

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Outside of gaming, I’m also interested in motorsports and cars. The mix of speed, performance, and competition is a big part of what draws me to esports as well.

Productivity

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​To get things done efficiently, I invest time and effort into organizing my productivity workflow, which revolves around the "Getting Things Done" (GTD) methodology. I have a set of apps that help me with that, such as  Notion, Google Calendar, and Todoist.

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And although working in silence is great for focus, music and background noise can be just as good. This is why I have Spotify and YouTube always on standby with music for every occasion.

Education

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Esports room at Staffordshire University
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Bachelor of Arts with Honours Esports, First Class (2020-2023)

In July 2023, I graduated from Staffordshire University with a First Class award for a Bachelor of Arts with Honours degree in Esports.

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The course is a mix of business, event management, and marketing studies linked to the video game industry. Throughout this course, I learned modules like Broadcasting, Event Planning and Strategy, Content Creation, Analytics, and Community Management.

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My final year project was dedicated to esports and games marketing. The project consisted of two parts: a sector analysis in which I researched Riot Games and their content marketing approach, which was then published in the Press Start academic journal, and a marketing strategy for a hypothetical Overwatch event. ​

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